Rubat
Rubat
That is 1 solution out of like 15 on the page linked. Do them all. If it doesn't help, see this page about how to be useful when reporting crashes:...
What makes you think there's a limit on this, and that it is 16? I cannot find any references to limits regarding specifically `walkframe` in our studiomdl, but I can...
It definitely doesn't work correctly.
I have looked into this and it's due to how engine handles the key-up events. Basically it will only send the key-up event to the "event listener" that 'filtered' the...
Related: https://github.com/Facepunch/garrysmod-requests/issues/2119
Duplicate of https://github.com/Facepunch/garrysmod-requests/issues/1963
What about doing 1 loop over ents.GetAll() or ents.Iterator and check the classname of each entity, instead of doing 20 FindByClass calls?
Can you please elaborate on how to reproduce the issue? Does it happen only in your gamemode, or in Sandbox as well? Is just entering that map enough to trigger...
I'd take a good look at the variables you feed it first, before blaming the game. Maybe some crappy mod is overriding MASK_PLAYERSOLID, or there's some condition(s) where the data...
The real issue here is SteamID() returning different values. You should not be using UniqueID() anyway.