Yang Chen
Yang Chen
Thanks for the information, I tried to modify the ZEDPointCloudMnager.cs and ZED_PointCloud.shader but I am quite new to shader and couldn't make it work, could you please show a more...
Hi, @ckorris > For others reading this, the issue turned out to be a bug with how filtering and mesh textures are handled in our SDK. It's fixed for SDK...
Thank you for the reply. Yes, I am on Windows. I understand, but it's a pity, because everything else works fine for me with OpenGL on Windows only if I...