Alex Gaines
Alex Gaines
It would look quite a lot crisper, and it has the potential to actually be faster than the PSSM currently used, since the players are fairly low poly count. One...
My Virtlet pods have a surprising lack of entropy, and therefore, fail/timeout some services that require /dev/random and getrandom().  It appears that...
Last time i checked, IQM did not support per-bone bboxes, only per-frame bboxes. For physics based animations (ragdolls, etc), per-bone bboxes would be a nice touch. Currently my workaround is...