Robin Hawkes

Results 71 issues of Robin Hawkes

### Overview - UE Version: 5.0.0-16433597+++UE5+Release-5.0-EarlyAccess - While experimenting with Cesium in UE5 I noticed that a shadow / dark area appears on the terrain when using Lumen - This...

bug

`osmosis` allows you to export coordinates using precision / granularity different to the default OSM precision. This results in a smaller export, though the downside is that coordinates can lose...

**⚠ Waiting on #216 to be merged before this** ## Description Fixes a long-standing bug with interaction events.

Priority: High
Status: Completed
Type: Bug

## Description Adds a `Geo.multiplier` for changing the overall scale used by ViziCities. This can be used to improve coordinate precision and camera behaviour depending on scale of visualised dataset....

Status: Completed
Type: Enhancement

It makes sense to have the ability to enable 3D terrain, rather than the flat, non-realistic representation we have now. It wouldn't be useful in all situations (having things flat...

It would be useful to support the subdomain `{s}` tag on map tile paths, as per the [TileLayer approach in Leaflet](http://leafletjs.com/reference.html#tilelayer). This tag is used to cycle through alphabetical subdomains...

Type: Enhancement

It would be really useful to be able to position the camera using a lon/lat value and height above ground in metres. That way you can have full control over...

It's important that [TopoJSON](https://github.com/mbostock/topojson/wiki) is supported as a valid input format. Some questions that need to be answered before we can do that: - Should this be part of the...

ViziCities currently uses WildEmitter, and while it has nice features (wildcards) it's incredibly slow compared to alternatives such as [EventEmitter2](https://github.com/asyncly/EventEmitter2) and [EventEmitter3](https://github.com/primus/EventEmitter3). I've [done some basic benchmarking](https://github.com/noflo/noflo/issues/270#issuecomment-72288763) in the NoFlo...

There are a lot of cool things you can do with [Mapbox vector tiles](https://www.mapbox.com/developers/vector-tiles/) (like [visualising elevation and hillshading](https://www.mapbox.com/developers/vector-tiles/mapbox-terrain/)). I'd like to look into the feasibility of supporting Mapbox vector...