Rob Ryan
Rob Ryan
@jamiebullock I'll take a look at it. There's a complex subtle interplay between the existing set of three transformations that achieve the 3D cube effect, so it's non-trivial, but certainly...
Agreed. But, @jamiebullock, hopefully if you look at the code you could see how you could do this yourself. The basic trick for doing these sorts of cube transformations is...
@pyro2927 I created a poorly named "non-cube-support" branch that (a) supports variable number of child view controllers; (b) does some dimming of the sides of the "cube" as they rotate...
@pepejeria - I’m getting a similar error. Did you figure out the source of this problem?
I’m guessing that it’s because I’ve requested both BLE and microphone, but the [background documentation](https://developers.google.com/nearby/messages/ios/pub-sub#background_operation) says: > Background operations must use the BLE medium only; audio is not supported. This...
So far that solution seems promising...
So, I have a property for the mediums: ```swift #if targetEnvironment(simulator) private var mediums: GNSDiscoveryMediums = [.audio] #else private var mediums: GNSDiscoveryMediums = [.audio, .BLE] #endif ``` And in `applicationWillResignActive`...
How can this still be an issue?