Robert Ancell

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Closing this, not currently working on it.

Currently working on multi-view support in GTK3, which seems like it won't require the migration to GTK4 as we previously though.

Done as part of diagnosing https://github.com/flutter/flutter/issues/148653. It hasn't resolved the issue, but has made things simpler (and faster) than before.

> seems strictly better, but also blitFramebuffer is an OpenGL 3 proc. I dont know what the minimum gl version the linux embedder requires, but something to keep in mind....

Moving this to draft status as I need to think about an appropriate fallback behaviour.

Talking to the OpenGL experts here it seems GLES2 is the minimum we can expect, but practically all systems will have GL3. So we just need to provide some form...

> Doesn't this need a fallback for ES2? If glBlitFramebuffer it reverts to the current texture rendering - is there something special in ES2 that would stop that working?

Requesting a test exemption as this render path is not explicitly checked currently.

Added a test, so this no longer requires the exemption.

It seems to be related to running the API test and the runner directory not existing for some reason. Still investigating.