Vladislav Mikhalin
Vladislav Mikhalin
Turned out to be incorrect. In FotNS:LP affected VS does not output coordinates in clip space, it outputs coordinates directly in window space, but `CLIP_DISABLE` is not set so theoretically...
In Rayman, the game supplies `'en'` as default language code, but the video only has `'eng'` which is not the same in the current logic. This is troublesome because now...
> Resident Evil hd remaster still doesn't have audio in video for me I've checked the video files of RE HD Remaster and they do not contain a sound stream....
> > Resident Evil hd remaster still doesn't have audio in video for me > > I've checked the video files of RE HD Remaster and they do not contain...
> [Debug] memory.cpp:operator():220: Assertion Failed! Existing mapping does not contain requested unmap range [shad_log.txt](https://github.com/user-attachments/files/16629489/shad_log.txt) Rayman Legends and all games my test PRs AVPlayer This also happens on main if you...
> Tested with the latest build. > > The opening video in `BLAZBLUE CROSS TAG BATTLE` still has a visible ghosting effect and a glitch at the bottom of the...
@raphaelthegreat no, doesn't seem so ``` /*000000000000*/ s_mov_b32 vcc_hi, lit(20) /*000000000008*/ s_swappc_b64 s[0:1], s[0:1] /*00000000000c*/ s_buffer_load_dwordx16 s[0:15], s[8:11], 0x0 ```
With `texture_cache.OnCpuWrite(address);` it goes `OutOfDeviceMemory` before even showing the logos. Without it — it does nothing.
It doesn't go OOM anymore even without the address check, but the original issue persists.
Just for the history I recap what Turtle has uncovered: The game uses user registers to supply a parameter to the shader. Those need to be detected and implemented with...