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This is also happening when compose in English https://github.com/ianstormtaylor/slate/assets/48589760/144e7774-68e2-4938-aeab-590dd9ab9265

Digging into the source code When the issue occur, the `Range.isCollapsed(at)` returns `true` at line 74 in `text.ts` below https://github.com/ianstormtaylor/slate/blob/0bdff51a081652000ffa707a15c8878e25d8d357/packages/slate/src/interfaces/transforms/text.ts#L74-L90 At this moment the `offset` of `anchor` and `focus` from...

Update, I print out the apply operation from editor below ![Screen Shot 2023-09-28 at 2 52 00 PM](https://github.com/ianstormtaylor/slate/assets/48589760/07742783-755a-4ce5-87a1-c51620fa4250) it seems like there is missing the `set_selection` operation at the second...

> Update, I print out the apply operation from editor below > > ![Screen Shot 2023-09-28 at 2 52 00 PM](https://user-images.githubusercontent.com/48589760/271198712-07742783-755a-4ce5-87a1-c51620fa4250.png) > > it seems like there is missing the...

Maybe we need help from @BitPhinix, the author of `AndroidInputManager`

Saw this workaround at `handleDOMBeforeInput` https://github.com/ianstormtaylor/slate/blob/0bdff51a081652000ffa707a15c8878e25d8d357/packages/slate-react/src/hooks/android-input-manager/android-input-manager.ts#L636-L658 Seems like we need another workaround to modify the `start` and `end` position, for example ```js } else if (type === 'insertCompositionText') { if...

For me, adding `jest.useFakeTimers()` fix the problem ```TypeScript beforeEach(() => { jest.resetModules(); jest.resetAllMocks(); jest.useFakeTimers(); //

Follow up: Found out it might be an issue related to Container's type declaration, simply new a Graphics and add into Container, it shows type error below ![Screen Shot 2023-09-25...

Same here, the rope texture seems to be twisted on a certain angle ![Screenshot 2024-05-08 at 5 17 56 PM](https://github.com/pixijs/pixijs/assets/48589760/265f0c84-c37c-448d-80ba-0889ea3687d2)

@ShukantPal Thanks for the reply, I found out there is a transform in renderer while using the `add.renderer.generateTexture` method, this cause the cull be culling with the incorrect area. ![Screen...