Rohan Madhwal
Rohan Madhwal
If the error you're facing is: `cmake: /usr/lib/libstdc++.so.6: version GLIBCXX_3.4.29 not found (required by cmake)` The below should solve it: `sudo pacman -Sy lib32-glibc gcc` Good luck!
> Maybe there are already same "Fen to Pgn converters" that could make this automatically. FEN only gives you state of the current board while PGN is a historic overview...
> Quick question: why does game_scene handle reading and writing savestate files? Why is it not handled in game.rs and proto.rs (which seems to be the "server" side of this...
On second thought you can diff the FEN between moves so you don't even need to send a PGN
>Maybe we can export the pleco board history (BitMoves??) and convert them to pgn? I thought about this when the change was suggested, but I don't think this would be...
I think it's a good idea and while I have some concerns about the implementations (most notably in getting rid of `ChessUpdate.PlayerSwitch` entirely), @LinusCDE is an expert on their own...
> @rmadhwal Regarding ChessUpdate.PlayerSwitch, I'm not really sure what that meant (currently only on my phone), but as long as the game still works fine (or even gets less complex)...
> Done. Welcome to the project as a collaborator! 👏 Thanks! Also the code base is pretty decent :) > Feel free to decide how you wish to proceed @rmadhwal...
> @rmadhwal I'm not entirely sure there would be an ordering conflict? If the protos are delivered via something like TCP, this would never occur, right? Asynchronous message passing in...
Hmm I see okay, since the communication logic hadn’t been implemented I was just assuming a normal distributed network with async communication. If the order is guaranteed then that’s cool...