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A fast and frugal entity-component-system library with a focus on code generation and compile time optimisation.

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From the docs it says > Systems are added to the output of commitSystems *in the order defineSystem is encountered.* It woul be nice if I instead could add something...

enhancement

# Goal Currently threading systems requires the user to explicitly write thread synchronisation. This is inflexible and error prone, and requires human effort. Since Polymorph assures state operations are known...

enhancement

Hello, I notice that there are some outstanding pull requests for Nim 2.0 fixes and there hasn't been much activity on this repo. I'd like to integrate this is a...

I have tried using polymorph with js backend and I am getting incorrect behavior. The example I am using is taken from simple physics example (see [here for a document...

Hello, I've been experimenting with this library for a little while now, really impressed with all of the features and capabilities. It's also been a great resource for me to...

Hi, thanks for a wonderful ECS library, it was a pleasure to use so far! I recently was surprised by the behaviour of my first system with `timings: stRunEvery`, as...