rlen
rlen
Unfortunately, it looks like that wasn't causing any problems. I added a skeleton and attached the mesh to it, and nothing seems to have changed.
So... after some testing, I've discovered that it has nothing to do with nested subviewports. Turns out, ViewportTextures just straight up don't work anymore. 
GL Compatibility renderer does not fix this problem. 
It's not exclusive to Controls either.  EDIT: 2D nodes do not work either. Nothing will render. 
> ``` > ERROR: Viewport Texture must be set to use it. > at: get_height (scene/main/viewport.cpp:116) > ERROR: Viewport Texture must be set to use it. > at: get_width (scene/main/viewport.cpp:111)...