Riley Labrecque

Results 89 comments of Riley Labrecque

https://steamcommunity.com/groups/SteamClientBeta/announcements/detail/2936869850608535686 > Improved support for games using Windows raw input APIs > Unity games using the Rewired plugin should upgrade to the latest release, version 1.1.36.1. Did this Steam update...

Hey @timkeo, thanks for the confirmation. Could you try out your repro case with the latest beta of steam too? This seems to be in very active development the last...

Steamworks.NET does seem to have some role to play here then. As we do set the default AppId to 480 for a good out of box experience. I'm hesitant to...

This one's going to be hard, as those docs are automatically pulled from Valve's SDK and this change would be overwritten upon the next generate

I'm going to reopen this for now to help people find it better, I think there's something that we can do to improve this too; even just a warning when...

Hey @ARobbins67, can you confirm that you're using the exact same steam_api[64].dll that ships with the version of Steamworks.NET that you are using? It could be that you have an...

Can you describe how you ran into this exactly? It should "just work", but what could Steamworks .NET done differently to help with this? Was it happening in the editor?...

Lovely, thanks, I'll give this a try again shortly!

FWIW this problem isn't linux specific, I am experiencing the same thing on Windows with an 8GB RTX2070Ti, latest drivers. Turning down textures/models and anything that increases GPU memory drastically...

I was running into this while trying to hit a warp endpoint defined like this: ``` let cors = warp::cors() .allow_any_origin() .allow_headers(vec!["content-type"]) .allow_methods(&[warp::http::Method::GET, warp::http::Method::POST]); warp::path!("v1" / "redacted") .and(warp::get()) .and(warp::body::json()) .and_then(handlers::get_redacted_v1_handler)...