opengb
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Open Game Backend: Open-source modular backend for all games and tools. Works with Godot, Unity, Unreal Engine, and HTML5.
* Locking rows (inventory example) * Unlogged tables for real time data * Access logs & point in time recovery * Other extensions?
[https://github.com/prisma/prisma/issues/4246](https://github.com/prisma/prisma/issues/4246) Encourage using $queryRaw if needed
We currently export `prisma` (which holds the types) and `Prisma` (which holds the utility functions). To reference a type, you need to use `primsa.Prisma.XXXXGetPayload` while to use a utility function,...
When running a Prisma command from Deno, it fails to exit cleanly with this warning: ``` Warning: Not implemented: ChildProcess.prototype.disconnect ``` The user has to manually press enter for this...
* Use UUIDs for indexes (and why) * Use camel case for keys * Never delete values * Manually altering migrations as needed to add constraints * Recommended types (dates,...
:robot: I have created a release *beep* *boop* --- ## [1.0.0-rc.2](https://github.com/rivet-gg/opengb/compare/v1.0.0-rc.1...v1.0.0-rc.2) (2024-08-21) ### Features * **runtime:** add internal errors ([#508](https://github.com/rivet-gg/opengb/issues/508)) ([070e597](https://github.com/rivet-gg/opengb/commit/070e5972d8fa7ba74f46d546fe8a71dcfabc1f61)) * **toolchain:** run postgres natively in docker ([#510](https://github.com/rivet-gg/opengb/issues/510)) ([392040c](https://github.com/rivet-gg/opengb/commit/392040c81a9a40a16f1902ab45a330000bff22c8))...