opengb
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Open Game Backend: Open-source modular backend for all games and tools. Works with Godot, Unity, Unreal Engine, and HTML5.
**Motivation** We need to have NodeJS compat enabled for the given runtime at the moment, when OpenGB should be able to run in a vanilla ECMA Script context. **Implementation** Primsa...
Either should add indicators to let the user know the command isn't hanging, or better yet would be to speed the command up.note: slowness might come from initialization of psql
Should keep a stack of the requests and error if showing up if the same script was called twice in the same stack
Needs to automatically populate `servers` in Open API.
* Need to list current secrets that are set (but not their values obv) * Needs to be able to set multiple secrets at once * Make sure you can't...
If attempting to connect to Postgres immediately after `ensurePostgresRunning`, it will fail sporadically on GitHub Actions. Currently, we have a hack to check the database can be connected to in...
[https://app.graphite.dev/github/pr/rivet-gg/opengb/174/perf-Generate-camelCase-map-at-build-time-simplify-registry-proxy#comment-PRRC_kwDOLO9kUc5aey1F](https://app.graphite.dev/github/pr/rivet-gg/opengb/174/perf-Generate-camelCase-map-at-build-time-simplify-registry-proxy#comment-PRRC_kwDOLO9kUc5aey1F)