opengb
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Open Game Backend: Open-source modular backend for all games and tools. Works with Godot, Unity, Unreal Engine, and HTML5.
**Reproduce** 1. Create project 2. Move project dir ``` error: Module not found "file:///path/to/src/runtime/mod.ts". at file:///path/to/tests/basic/.opengb/entrypoint.ts:3:25 ``` **Workaround** Run `opengb clean` and run the command again. **Solution** Ensure all paths...
People want to use OpenGB with external APIs This is basically a primer on how to use fetch + secrets, similar to how we do for emails & s3 Talk...
Just do HTML5 for now Need a docs page for each SDK on how: * How to generate the SDK * How to import in to the project * How...
**Implementation** Copy a module in to your local folder (similar to `opengb module create`). **Questions** * Is there some way to make `opengb module fork` work more similar to shadcn?...
**Motivation** 8080 is too common of a port, let's choose something less frequently used.
**Motivation** When running in to database drift, Prisma prints a cryptic error without a clear resolution. Answering both yes and no will fail: ``` Generate runtime/ Generate deno.json Generate module.gen.ts...
**Symptoms** Unable to reproduce consistently When running `opengb dev` (I think always it's for the first time off of a clean build), it produces this error: ``` error: Failed to...
**Implementation** The following should be appended to the .gitignore (or create if doesn't exist) when running `opengb init`: ``` ### Open Game Backend ### .opengb/ module.gen.ts ```
**Motivation** Modules should be able to have a config but not require the user to specify any config in `backend.yaml`. Currently, it throws a validation error if no config is...