opengb
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Open Game Backend: Open-source modular backend for all games and tools. Works with Godot, Unity, Unreal Engine, and HTML5.
Unsure what document this should go in. Likely the scripts [OGBE-122](https://linear.app/rivet-gg/issue/OGBE-122/docs-modules-scripts). **Context** [https://discord.com/channels/822914074136018994/1242254085709758485/1242254085709758485](https://discord.com/channels/822914074136018994/1242254085709758485/1242254085709758485)

Will be versioned with semver starting at 1.0.
**Implementation** See [OGBE-139](https://linear.app/rivet-gg/issue/OGBE-139/typescript-codegen) for more details. TypeScript should be implemented first.
The registry should be released as a whole since modules are very intertwined (compared to NPM modules) We currently pin a revision in OpenGB to mitigate breaking changes **Solutions** *...
[https://opengb.dev/concepts/self-hosting](https://opengb.dev/concepts/self-hosting)
[https://opengb.dev/build/public](https://opengb.dev/build/public)
[https://opengb.dev/build/errors](https://opengb.dev/build/errors)
[typescript-json-schema#547](https://github.com/YousefED/typescript-json-schema/issues/547) Will be fixed with [#15](https://github.com/rivet-gg/opengb-engine/issues/15).