Ritik Saini
Ritik Saini
@kwkeat You need to have a key named 'key' inside the object you're passing to data here's cheap fix for that ``` ({ ...obj, key: uuid.v4() }))} onDragRelease={(data) => {...
@prideout Sorry for tagging again but can you help me out
We'll be using our own Avatars(Model GLB) and all of them will be having similar bone/node names Since we'll be creating animations ourselves, then we'll maintain the same nomenclature in...
Thank you for replying and giving it a shot, It'll be of big help if that's possible Currently, I'm trying to rewrite the gltf-transform library in kotlin ``` import {...
animationLink : https://drive.google.com/file/d/1ha-INnuwv7Ln9_aimnmuPs78hf9sNiHn/view?usp=share_link Model Link: https://drive.google.com/file/d/157wfp0CH7zZbHh5T4XdIA7ES_9i0KgT8/view?usp=share_link Output Model with Animation : https://drive.google.com/file/d/1WpxrPKqCK1aPfjFfT4RSA6SjZO2w2Pt6/view?usp=share_link @javagl
Thank you very much @javagl After your previous comment i was able to figure out a way to add animation myself as well. However I'm so thankful for your response....