R2API
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A modding API for Risk of Rain 2
Bumps [xunit.runner.utility](https://github.com/xunit/xunit) from 2.4.1 to 2.4.2. Commits f110e5b v2.4.2 848d94d Update dependencies 42307e8 Fixes #2556: Xunit.Sdk.MultipleException Empty 7eba502 Port test changes from 1dd43ce684cc6d50bf726042173956e6bda2fa3b 211aa27 Make sure we use msbuild.exe (from...
Bumps [xunit](https://github.com/xunit/xunit) from 2.4.1 to 2.4.2. Commits f110e5b v2.4.2 848d94d Update dependencies 42307e8 Fixes #2556: Xunit.Sdk.MultipleException Empty 7eba502 Port test changes from 1dd43ce684cc6d50bf726042173956e6bda2fa3b 211aa27 Make sure we use msbuild.exe (from...
Bumps [BepInEx.Core](https://github.com/BepInEx/BepInEx) from 5.4.19 to 5.4.21. Release notes Sourced from BepInEx.Core's releases. BepInEx 5.4.21 ⚠️ BepInEx 5 now enters long term support (LTS) mode BepInEx 5.4 is the last version...
Bumps [Microsoft.Unity.Analyzers](https://github.com/microsoft/Microsoft.Unity.Analyzers) from 1.13.0 to 1.14.0. Release notes Sourced from Microsoft.Unity.Analyzers's releases. 1.14.0 https://www.nuget.org/packages/Microsoft.Unity.Analyzers/1.14.0 Added UNT0027, Prevent call to default PropertyDrawer.OnGUI() implementation. Added UNT0028, Use non-allocating physics APIs. Added UNT0029,...
Bumps [Nullable](https://github.com/manuelroemer/Nullable) from 1.3.0 to 1.3.1. Changelog Sourced from Nullable's changelog. v1.3.1 This release addresses issues with the .NET 6.0.300 SDK where the source files are no longer available when...
Would be nice if there was an AttackSpeedReductionMultAdd field for reducing attack speed, to mirror MoveSpeedReductionMultAdd.
- Add an EntitlementDef field to all Add/Remove Monster functions. If the EntitlementDef field is not null, the Add/Remove function should only run if the specified EntitlementDef is active in...
something like https://github.com/risk-of-thunder/R2API/blob/master/R2API/PrefabAPI.cs#L186 ```cs h.Prefab.GetComponent().SetFieldValue("m_AssetId", NetworkHash128.Parse(MakeHash(h.GoName + h.TypeName + h.MethodName))); R2APIContentPack.networkedObjectPrefabs.Add(h.Prefab); ``` + Yeah, that would work, though that check in r2api should ignore prefabs without NetworkIdentity completely instead of...
Add monsters to specific monster family:  also there is a missing overload for https://github.com/risk-of-thunder/R2API/blob/master/R2API/Director/DirectorAPIhelpers.cs#L473
  Please name things a little less vaguely. Make use of *verbs* to describe *behaviours* of modules/libraries instead of calling everything an API. Pretty sure a conclusion was already...