riperiperi

Results 47 issues of riperiperi

Expected targets: - Deltarune Chapter 1+2 - Crash Team Racing - Those new pokemon games idk (reset scale after battle/menu?) This won’t help all games- for example SMTV issues. This...

gpu
fix

These are infrequent enough that I think it's worth dumping any errors into the log. They also keep causing graphical glitches, and the only indication that anything went wrong is...

enhancement
gpu

Obvious enough. Might need to force using a backbuffer rendertarget for this one (right now only used in software depth). TS1 has this easy because of their rendering pipeline. ![image](https://cloud.githubusercontent.com/assets/6294155/18142571/21737a7e-6fb6-11e6-9215-e4cc96fffa81.png)

help wanted
feature

Plugins, or EODs, are TSO's way of adding extra functionality to objects that the normal gameplay of The Sims doesn't allow. They're a large part of what made TSO what...

help wanted
feature

Our engine obviously has some interesting additional possibilities, one of which being a modern re-implementation of the original sims series, playable in full 3d, with new lighting and supporting other...

enhancement

Currently, when one element in a sprite group (wall/staticobj/floor) changes, the whole cache for it is regenerated, then re-rendered. This can get very expensive for viewing multiple floors, especially when...

optimisation

If we can get Simitone to a good stage, I'll feel comfortable making an "official" release and writing a ton about it on the blog. There's quite a way to...

feature
milestone checklist

Reported by @BakaOsaka. Since sims at work are moved to out of world, this causes them to die... at work. While this is a potentially realistic simulation of the fact...

bug
needs verification

Any difference in the blend state when blend is disabled is meaningless, but Ryujinx would compare different disabled blends and compile them as separate pipelines. This change ensures that all...

gpu
performance

Time for obscure edge case performance improvements. This texture cache takes textures that lose their last pool reference and keeps them alive until the next frame, or until an incompatible...

gpu
performance