GameJoy
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simple composable input library for roblox
https://github.com/Rimuy/GameJoy/blob/b059474cbaf4d029469a100fb59aa3e0d0790bad/src/Class/Context.ts#L180 I am spammed with warnings in my output just by running`Context.UnbindAll()`.. which doesn't make sense. I don't understand why it is warning for this use case, and should be...
This woud make development easier for those who use different layouts, since UIS maps the input based on the key's physical position on the keyboard. E.g. if you pressed `.`...
Would be better if this used parameters instead of fields and had the most appropriate type for each input. e.g. `MouseMovement` -> `Axis2d`, `R2` -> `Axis1d`, `Gyro` -> `Gyroscope`
Would be nice if there was hooks to change the behaviour of an action, like `useThrottle`. Yet this would be a breaking change. With `useEvent`, for example, this would remove...
These should be imported without having to reference the namepasces or destructuring them.