Richard Lowe

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Thanks for quick response. Yes I am testing on simulator as I only have 1 device on iOS 10 at the moment - so I guess I need to wait...

whats the error ? I have it working on Xcode 8 / Swift 3.0

Hi - try this ``` var objectsCount = 0 var objectGroup = tileMap.groupNamed("Object Layer 1") for object in objectGroup.objects { objectsCount += 1 print ("OBJECT :\(objectsCount)") print (object) } ```...