Rien Heuver

Results 26 comments of Rien Heuver

Just ran into this problem on first usage of the extension, please fix this!

The very rudimentary option is already a nice improvement, just having some indication at all helps a lot. Thanks!

Ah that already helps a bit yeah, thanks. Looks like most time is currently in prepping and denoising though, not even the baking. If you can put that into the...

I'll try the latest version next time, curious how accurate the progress is, thanks for the fast implementation! I am running 2.83, so I'll upgrade soon. Then again, unwrapping is...

I baked just now with the latest version and recorded the entire bake. The textures are divided as follows: - walls 4096 - doors + arch 1024 - floor 2048...

Glad to have found a bug at last, hopefully you'll be able to find it. If I can help debugging let me know! I tried splitting the wall into parts...

I've just tested it with basic colours and it worked very nicely. I also tested with a more complex material-setup: ![image](https://user-images.githubusercontent.com/9960351/107159924-5ad5c480-6993-11eb-959b-ff82b03da123.png) And the result is so very nice! This is...

@Naxela first thing that comes to mind is the problem with UVmaps I had earlier. Namely that ThreeJS seemed to pick up on the wrong UVmap which made the textures...

Ah right, I read about POT-resolutions a while ago, had forgotten about that. In that case the current settings make a lot of sense. Integration with the Texel Density addon...

Ah thanks for the tip on the material skip, I'll try that soon. As for the glb-files: yes, all textures are included. GLB is the same as GLTF, except that...