Rick Gaiser
Rick Gaiser
> Is there memory corruption that has overwritten smb2_context or has the smb2 pointer itself become corrupted? I was thinking the same thing. The problem is that it can be...
Interesting indeed! Do you happen to know if there is a way to align the **data** inside an SMB packet to 4bytes? The IOP can DMA-transfer the 1024 bytes of...
I'm seriously starting to doubt if the PS2 libsmb2 implementation on the master branch ever worked. So far I've found 3 serious issues: 1) https://github.com/sahlberg/libsmb2/blob/master/lib/compat.h#L449 `ssize_t` needs to be signed...
Thank you for reporting, I'll look into it.
In PCSX2, after many `psxUNK` log messages, PCSX2 crashes. Seeing this I remeber looking into this issue before: https://github.com/rickgaiser/neutrino/blob/30508edb908346b7b0f525b8d5b31de555c7f9e4/ee/loader/Makefile#L18 https://github.com/rickgaiser/neutrino/blob/30508edb908346b7b0f525b8d5b31de555c7f9e4/ee/loader/Makefile#L20
If I change accurate reads to be **_5x_** slower than the real DVD drive, then using UDPBD I get the exact same behaviour. So it's a speed issue for sure....
So yeah, this is a speed dependent game bug. I cannot fix the bug, but I can work around it. Adding this to `compat.toml` will boot the game directly past...
This game probably assumes some hardware device or register to be in a known state. My guess is that OpenTuna initializes the ps2 different, or lacks some initialization that fmcb/modchip/original...
Thank you for reporting. I can confirm the bug and have already had some succes in trying to solve it. There seems to be a timing issue during the first...
Can you test this beta release?: https://github.com/rickgaiser/neutrino/releases/tag/v1.7.0-beta