Rick Gaiser

Results 177 comments of Rick Gaiser

Strange, I thought I this would fix the memory buffer overrun I found: https://github.com/rickgaiser/neutrino/blob/c063dbce03299d1689e9d29e0d7d3ca7ce34e661/ee/loader/config/compat.toml#L117 https://github.com/rickgaiser/neutrino/blob/c063dbce03299d1689e9d29e0d7d3ca7ce34e661/ee/loader/config/p-steeldr.toml#L6-L8 https://github.com/rickgaiser/neutrino/blob/c063dbce03299d1689e9d29e0d7d3ca7ce34e661/iop/patch_membo/src/main.c#L27-L32 Will test this game again, thank you for testing.

Neutrino 1.7.0-21 UDPBD DECKARD - Works well Neutrino 1.7.0-21 USB DECKARD - Works well - Playes a few games Neutrino 1.7.0-21 USB NON-DECKARD - Works well - Playes a few...

Improving image quality can be done in 2 ways: 1. By trying to let the game output more pixels. Like going from 480i to 480p becouse the game already renders...

So the game to investigate is: SLUS_212.07 "Dragon Quest VIII Journey of the Cursed King". This game renders to a 512x448 buffer, and displays this using interlaced field method to...

> Not when using a RetroGEM. See the first image. The PS2 outputs 512x480i over HDMI. For analog sources you are correct. Ah I see. Transmitting ALL pixels at 60fps...

I've been playing with different resolutions with/without GBS-C. You're right that 1080i (without GBS-C) gives a very nice looking image. More pixelated and less smooth. Implementing 1080i would mean I...

I now have 1080i working and looking great in neutrino. However with all the changes that where needed I need to make sure all scenario's still work (they don't currently)....

That is 2x scale of **internal buffer**, not of the displayed with. For a PAL game with a 512 internal buffer (like DBZ BT3), this will be 1024 pixels small....

> EDIT: With version v1.2.0 there is a normal sound in [FMV](https://en.wikipedia.org/wiki/Full-motion_video)s, but there is no [BGM](https://en.wikipedia.org/wiki/Background_music)... > With Mode 2: IOP: Sync reads there is [BGM](https://en.wikipedia.org/wiki/Background_music) but the squeaky...

I've improved the "accurate-read" of neutrino. It now also takes into account the 32KiB (16 sector) read-ahead buffer that a real DVD supposedly has. In practice this means that "accurate-read"...