Rick Boss

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Thanks! I've been enjoying working on this in my spare time! The problem I see with having the server being single threaded is that, well it'll be single threaded. For...

Any further thoughts on this? To elaborate a bit more on my main point about having all the server stuff on a single thread, is that it would be easy...

Hey no worries I've been busy with other stuff too. I'll watch for activity!

Woo welcome back 😄

Yeah sure thing, going to make an issue and assign both it and this to myself as a reminder!

Cool, I’ll take a look

So I'm not sure that `Velocity` needs to be a separate class. Velocity is really just a property like position x and y and is only meaningful in that context...

Sounds good, i'll throw something together real quick as a proof of concept.

Alright, pushed something to [`basic-physics`](https://github.com/Vrekt/Lunar/compare/master...basic-physics) branch. It just adds entity velocity. Sorry it took a bit, had to re-setup my dev environment. [Example](https://gfycat.com/gifs/detail/UnequaledForsakenArabianoryx). Obviously it's very simple at this point....

@Vrekt maybe entites should handle setting their own velocity and what not, but then a centralized thing handle moving them around and checking collision like @minz1 brought up. Really if...