Results 223 comments of Richard Wilkes

I don't care for the idea of selective overrides like you're suggesting. They easily confuse the user. The current system isn't great, either, as the user needs to be aware...

A quick read of the article shows that it should be possible, but there are likely several knock-on effects that will require special attention.

I've not looked to see what is actually necessary to compute these values, but can they not be done now via custom attributes?

The fact that pasting works to create a negative value is actually a bug... That said, I understand what you'd like, but I don't think this is the way to...

From [Uwe Hentschel](mailto:[email protected]): Adding a separate ledger for budgets (leaving the option of having several budgets - eg one per type of currency) would be the ideal solution. But using...

That is likely even harder, as it would necessitate revising a **lot** of logic... :-(

I'm unclear why this is needed. Can't you just duplicate an existing modifier to use as your base?

Having a Feature add a point pool is not something I'm likely to add. I won't rule it out entirely, but it would be a huge amount of work to...

This is (mostly) a data problem, in that the Karate skill itself is what grants the bonus when the weapon in question is using it as its primary skill. In...

So one way to achieve this would be to have the logic that determines features that will be applied to a weapon cascade through to the controlling skill if a...