Fruitfly
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A library for dynamic creation of Starling display objects from native Flash display objects
Does this project support latest version of starling, 8K texture resolution and other new features?
I find a mistake inside your code TextureAtlasCollection.as line 100 for each( item in items ) { rect = root.insert( item ); trace("\t generateAtlas items: ", item); trace("\t generateAtlas rect:...
I just added one simple function to get the count of each type your spritesheet includes.
Hello and thanks for this useful library, it makes my day ! I've a little issue, sometimes if i use some textures like square or rounded square, it may have...
After that the application crashes.. Is it wrong to use 2048x2048 images for example?
It would be nice to have the ability in Fruitfly to get a new instance of a stored asset. So something like getNewImage() or something as getImage() returns the same...
 If you use an anti aliasing value other than 0 on starling then you can get artifacts like the above. I guess a simple solution would be to add...
Hi Richard, love the lib, great work as usual. I have a small request. I would like to draw the textures in the TextureAtlases to the screen for debug purposes....