rich

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![ezgif-6-4a33625b71](https://github.com/FunkinCrew/Funkin/assets/87835336/19c685d0-c3e6-4f01-905c-25c9e9c2fa8c)

> I'm not really sure if reflection in c++ works when using generics. > > Because both FlxG.random.shuffle and FlxG.random.getObject both don't exist in reflection due to generics As far...

Fixed the shaking issue by adding "accurate" methods for getting sprite bounds which does not honor pixelPerfect properties.

> Fixed the shaking issue by adding "accurate" methods for getting sprite bounds which does not honor pixelPerfect properties. Alternatively we can deprecate `getScreenBounds` in favor of `getViewBounds` that will...