Robert Bragg
Robert Bragg
Hi, _Sorry in advance this is a fairly long read :) This this aims to open a discussion as much as it does try to highlight some practical issues I...
Currently the general, go-to API for querying the size of a winit window is `.inner_size()` which currently has conflicted requirements due to some downstream consumers wanting to know the size...
I'm currently using Slabs as part of a Mesh data structure for vertices, edges, loops + faces (based on the design of Blender's BMesh API) and as part of that...
When first running `cargo android run` I found that it tried to run `adb` internally but didn't find the executable (since it's not in my PATH). It could be good...
Hi, I was just looking at giving cargo-mobile a try and one initial little thing I noticed was that it didn't seem to recognise `ANDROID_NDK_ROOT` or `ANDROID_NDK_HOME` which I think...
It looks like this project is more up to date and perhaps better maintained than this [Unity3dAsyncAwaitUtil ](https://github.com/modesttree/Unity3dAsyncAwaitUtil) project and since I'm currently using Unity3dAsyncAwaitUtil I'd be interested to learn...
I'm currently using rusoto's RDS data API for interacting with my backend and with that I have created wrappers for running transactions that let me `begin` a transaction, defer to...
This is a follow up on the discussion here: https://github.com/rust-windowing/winit/issues/2293 This updates the Android backend to use the [android_activity crate](https://github.com/rib/android-activity) instead of [ndk-glue](https://github.com/rust-windowing/android-ndk-rs/tree/master/ndk-glue). This solves a few issues: 1. The...
Wasn't sure whether to open a discussion for this, but essentially just wanted to make sure to give a heads up here that I've been chipping away at some maintenance...
The docs for `delete_local_ref` currently say: ```rust /// `obj` can be a mutable borrow of a local reference (such as /// `&mut JObject`) instead of the local reference itself (such...