Rene Guca

Results 14 comments of Rene Guca

It seems like the mAh are counted when charging/discharging and the % is based on that. This counting is not perfect and over a long period of time the mistakes...

I use `battery.sh voltage 11.3 11.4` as login item since one month instead of the percentage limit and I am very pleased with it. The battery is kept at 11.4V...

I also suggest adding a second optional argument to the `maintain` command, to set the voltage where charging should start again. For my use case it would be then: `battery...

The syntax is now: `battery maintain 11.4V` This keeps the battery between 11.3V and 11.5V. Also optional with hysteresis: `battery maintain 11.4V 0.5V` This keeps the battery between 10.9V and...

The thread safe queue (`xQueueCreateStatic`) used in this PR could be used to solve https://github.com/esphome/issues/issues/5102. The method `Logger::log_vprintf_` then needs to be adapted to not use a shared buffer. Otherwise,...

> Same problem here , it waits till that circle fills ![image](https://private-user-images.githubusercontent.com/20546638/298426875-b433a20b-eec5-4c71-9a2a-2e30fe8f4455.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MDY0NDc0MDQsIm5iZiI6MTcwNjQ0NzEwNCwicGF0aCI6Ii8yMDU0NjYzOC8yOTg0MjY4NzUtYjQzM2EyMGItZWVjNS00YzcxLTlhMmEtMmUzMGZlOGY0NDU1LnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDAxMjglMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwMTI4VDEzMDUwNFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWFhNTMyNTZkMmY4Zjk2ZTNmZjU0OTdhNTI5YTBlMDEzMGRkNjZiNTA4MjU4ZjFkNjAzMDMzZjlhNjM4ZmE1MmEmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.3sqYVYd76ewI0dhINHy1XYiLg07p5a0J3gv7SA_EnvU) I can confirm this behaviour. The log shows: ![Screenshot 2024-01-28 at 14 08 39](https://github.com/TheRealJoelmatic/RemoveAdblockThing/assets/45061891/8b1ae0b2-6828-4bee-9e4d-69593d0d0844) ...many more. It seems...

> It should check which button is present before triggering the click event. I looked at the source and it already does this. It clicks the container with class `ytp-ad-skip-button-container`...

I added line 188 to log the element. ![Screenshot 2024-01-28 at 20 21 43](https://github.com/TheRealJoelmatic/RemoveAdblockThing/assets/45061891/d1fb8403-2de7-4959-888c-e63e7b39b312) ![Screenshot 2024-01-28 at 20 21 25](https://github.com/TheRealJoelmatic/RemoveAdblockThing/assets/45061891/b86d094e-5671-415d-a99c-a46867f9f900) `elements.length` is always 1

I ran into this. Performance is really bad without the native arm libraries. It's really sad to get over 100fps in the current Minecraft release and around 30fps in 1.7.3...

I replaced the native libraries with the ones from the link above and now it gets a little further: ``` patchmacmouse - true fix15a - false deAWT - true found...