Robert Kowalski

Results 12 comments of Robert Kowalski

Now `Mesh` based Game Objects like `Plane` support an input configuration object, but the properties `hitArea`, `hitAreaCallback`, `pixelPerfect` and `alphaTolerance` are ignored. Thank you for submitting this issue. We have...

Adding `{useHandCursor: true}` to the `setInteractive` config with the above example helps visualize the issue. Thank you for submitting this issue. We have fixed this and the fix has been...