Robert Kowalski
Robert Kowalski
Any reason this has not been merged?
To keep it consistent, being that "fix" for Aesprite shouldn't be needed, msPerFrame is no longer added to duration. Thank you for submitting this issue. We have fixed this and...
Only when applying a duration to a frame, as it no longer applies an additional msPerFrame, so the duration is the actual length of the frame. To compare speed of...
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the master branch. It will be part of the next release. If you...
Thank you for submitting this issue and pull request. The pull request has been pushed to the master branch. It will be part of the next release. If you get...
You have to set `persist: true` in the tween config for `isFinished()` to work as expected. This change is from: https://github.com/phaserjs/phaser/commit/74515f6437d2ebb37971babcd07610bf0ec31b15
Tested this in Matter.js without Phaser, as I noticed while testing it wasn't just a 3.70 issue. When setting a body to static, restitution will be 0 even if set...
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the master branch. It will be part of the next release. If you...
Added some documentation about this for now.
This is because the setInteractive method for meshes (which include planes) is different then other gameObjects and does not use a interactive config. As you can see here: https://github.com/phaserjs/phaser/blob/v3.60.0/src/gameobjects/mesh/Mesh.js#L1166