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Not sure I believe that 2GB number. @neelmewada can you report how much gpu memory the editor is reported to be using when it hits this state. The value can...

@neelmewada You can see the Shared GPU memory ramp up when you start the editor, this indicates you are likely hitting the overflow to cpu memory case. For the editor...

Your commit is missing a dco signoff, you should be able to fix it on the command line by switching to your branch and issuing `git commit --amend --no-edit --signoff`

No new reports of this since the fix went in (1 month ago), I'm going to close this issue.

> Thank you very much for the investigation and update @jonawals. I'd be interested to see what @galibzon's thoughts are and if anyone else from @o3de/sig-graphics-audio has any ideas? Thanks...

@jonawals were you running the same hardware as @galibzon ? It's also possible this is a driver issue, Please check which driver version you are using.

It seems like Atom can already do what is described. We can split what is rendered by render pipeline pass, so as an example ui can be rendered separately from...

@galibzon do we support an install build of AtomSampleViewer? I could see a monolithic build as it's necessary for mobile platforms, but I'm not sure it was decided to support...

I have fixes for the release config compile issues O3DE - https://github.com/o3de/o3de/pull/9517 AtomSampleViewer - https://github.com/o3de/o3de-atom-sampleviewer/pull/446

The release build fixes have now been committed to the development branch (too late for 2205). Assigning issue to @galibzon for discussion of whether an Install build is supported for...