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I'm able to add the Terrain World and Terrain Render components to the level on my machine on comit 60d1a0955 Desktop/Device (please complete the following information): Device:PC OS: Linux Version:...

I don't see the crash on the AutomatedTesting project @ 13bd32d on the same machine. I can load the base level and add the terrain world and terrain world render...

From the log you have exceeded your GPU's memory `(System) - ASSERT: Vulkan API method failed: Out of device memory` Is the level already populated with a lot of assets?

You have a dco fail on one or more of the commits (maybe the merge). Pinging @lawsonamzn to validate the uPng license is acceptable.

Fix PR: https://github.com/o3de/o3de/pull/12080

This should be fixed in development now. PR [#12080 ](https://github.com/o3de/o3de/pull/12080) has been submitted

@AMZN-Olex can you validate you no longer see the issue with the fix?

Automated Review started - https://jenkins.build.o3de.org/job/O3DE/view/change-requests/job/PR-12710/1/

The Atom unit tests failed with an exception in the streaming thread. ``` RtlWalkFrameChain KiUserExceptionDispatcher Code\Framework\AzCore\AzCore\IO\Streamer\RecentlyUsedIndex.inl (83) : AZ::IO::RecentlyUsedIndex::TouchLeastRecentlyUsed Code\Framework\AzCore\Platform\Windows\AzCore\IO\Streamer\StorageDrive_Windows.cpp (536) : AZ::IO::StorageDriveWin::OpenFile Code\Framework\AzCore\Platform\Windows\AzCore\IO\Streamer\StorageDrive_Windows.cpp (592) : AZ::IO::StorageDriveWin::ReadRequest Code\Framework\AzCore\Platform\Windows\AzCore\IO\Streamer\StorageDrive_Windows.cpp (574) :...