Ryan Sheffer
Ryan Sheffer
It has been reported that hiding the hands from view for a bit then bringing them back into view can fix the issue. It is possible the tracking is getting...
Thanks for the tip about vr.bEnableHMD, that is very interesting and I bet I could achieve a similar effect in the code. I will take a look, cheers!
It should work but maybe shouldn't be used because 4.26 has the official hand tracking plugin from oculus included. Is there a reason this plugin would be better to use...
Sorry for the really late response. I see two errors in your output: **QuestHands.Build.cs(1,1) : error CS1056: Unexpected character `›'** and **ERROR: OculusVR.uplugin is referenced via default... bla bla** The...
Do you mean the structure editing window? Hmm, I wonder if extensions are possible for that. I could check at some point. Thanks for the feedback. :)