Rex
Rex
Or an array of WebGLPipeline, i.e. ```ts type PipelineConfig = Phaser.Renderer.WebGL.WebGLPipeline[]; ``` seems working, too. For example, in this [demo](https://labs.phaser.io/edit.html?src=src\renderer\color%20post%20fx%20pipeline.js), line 43. ```js pipeline: { 'ColorPostFX': ColorPostFX, 'BendPostFX': BendPostFX, 'HueRotate':...
Typedef added. Thanks for reviewing it.
# For word wrap mode > a) The word can get cut off at the end Once *length of a word is larger then wrap length*, BBCodeText will output this...
> Thanks for the quick reply. > > The word wrap issues could entirely be due to how we are autoscaling. I was just surprised since we are setting the...
I apologize, too-longer-word will be wrapping, see this [demo](https://codepen.io/rexrainbow/pen/BaZEGOB), the 2nd text object at left side. The word `loooooonnnnngggeeeerrr` has been wrapped into 2 lines.
I think word won't be cut of in latest version of BBCodeText. Could you provide a simplest test code for reproducing this case?
A chess only occupies one cell position,chess with multiple cell positions is not supported. Here is a workaround solution for this request. [Miniboard](https://rexrainbow.github.io/phaser3-rex-notes/docs/site/board-miniboard/) presents a group of chess, can move...
Since phaser4 is not released yet, and changing the design very often. I can not provide a compatible plugins for latest phaser4 currently. Therefore I can't publish npm package now.
I will back to phaser4 plugin when the ts definition of my phaser3 plugin are all finished.
Parameter `useSpriteSheet` is for CreateFromTiles, not for creating sprite. Add a new file for CreateFromTiles dedicated instead of putting `useSpriteSheet` into [SpriteConfig](https://github.com/phaserjs/phaser/blob/master/src/gameobjects/sprite/typedefs/SpriteConfig.js) would be better, imo.