reworks
reworks
https://github.com/fffaraz/awesome-cpp#internationalization utf8, etc...
utilize thread_local and optimize usage of std::execution::par to fix perf bottlenecks
https://github.com/trevorvanhoof/ColorGrading https://github.com/EngineersBox/GL-Colour-Grading/tree/main
- shaders to do: - bloom - SSAO using luma/screen only? no depth? pseudo luma based Ambient Occlusion - investigate if smaa is overkill and need msaa/fxaa since TAA is...
state based system for character movement + updating animation