galaxy
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Animations and movements should be state based.
state based system for character movement + updating animation
action/animation state: - https://michaelbitzos.com/devblog/fsm-player-controllers - https://gamedev.stackexchange.com/questions/40672/how-to-update-entity-states-and-animations-in-a-component-based-game - https://gameprogrammingpatterns.com/state.html
done