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Animations and movements should be state based.

Open reworks-org opened this issue 2 years ago • 1 comments

state based system for character movement + updating animation

reworks-org avatar Nov 17 '22 03:11 reworks-org

action/animation state: - https://michaelbitzos.com/devblog/fsm-player-controllers - https://gamedev.stackexchange.com/questions/40672/how-to-update-entity-states-and-animations-in-a-component-based-game - https://gameprogrammingpatterns.com/state.html

reworks-org avatar Mar 28 '23 02:03 reworks-org

done

reworks-org avatar Apr 07 '24 01:04 reworks-org