reworks

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Maybe the issue is when visual studio is set up to use clang-format on Edit.DocumentSave? That's my setup anyway, which is why maybe its only working in some circumstances?

I've done a basic port if it helps. https://github.com/DomRe/galaxy/tree/master/lib/entt/include/entt/addons/sol

Using a db for assets and saving/loading data would be useful. https://sqliteman.dev/ https://github.com/fnc12/sqlite_orm https://github.com/sqlite/sqlite/tree/version-3.36.0 https://www.sqlite.org/download.html https://www.google.com/search?client=firefox-b-d&q=visual+studio+building+nmake+project

https://www.sqlite.org/download.html

See https://github.com/RandyGaul/cute_headers/blob/master/cute_coroutine.h for ideas. Timer, StateMachine, Textbox, ThreadPool https://www.modernescpp.com/index.php/c-20-thread-pools-with-cppcoro https://gist.github.com/kennykerr/13082fbb4b6502fd7fa9570a896db4f0 https://en.cppreference.com/w/cpp/language/coroutines https://www.google.com/search?client=firefox-b-d&ei=ixZWXs_uBOjWz7sPoOiwyAc&q=recycle+threads+in+threadpool https://github.com/progschj/ThreadPool/blob/master/ThreadPool.h https://thispointer.com/designing-a-thread-pool-framework-part-1-whats-the-need-of-a-thread-pool/

https://pvigier.github.io/2019/08/11/vagabond-2d-physics-engine.html https://github.com/pvigier/Quadtree https://github.com/RandyGaul/cute_headers

action/animation state: - https://michaelbitzos.com/devblog/fsm-player-controllers - https://gamedev.stackexchange.com/questions/40672/how-to-update-entity-states-and-animations-in-a-component-based-game - https://gameprogrammingpatterns.com/state.html

https://github.com/nackdai/makeitso