Viachaslau Tratsiak

Results 13 comments of Viachaslau Tratsiak

Currently it is possible only using following hack (because timer usage is hard-coded into `ParticleSystem`): 1. Make `prevTime` in `ParticleSystem` public. 2. `ps.pervTime = Timer.stamp() - desired_time_to_pass`.

@Dimensionscape you can try to jump in time by some step (say, 1 second) in a loop. This will be inefficient, especially when desired time to pass is much larger...

@Dimensionscape I think it is the optimal for your case, because it will prevent visual lags, and at the same time it is super fast solution (comparing to "fair" solution...

I think problem is in Std.instance signature, which is ```haxe public static function instance( value : T, c : Class ) : S; ``` However, documentation says: > This method...

Hi. Currently there is no such possibility. PRs are welcome 😄

Sorry for the so loooong response. I kept thinking I could find the time to fix the bug, but now it's finally clear that I won't be able to do...

This is for Haxe 4.0.0-preview.5 and Safety from master.

This is for Haxe 4.0.0-preview.5 and Safety from master.