Viachaslau Tratsiak
Viachaslau Tratsiak
Currently it is possible only using following hack (because timer usage is hard-coded into `ParticleSystem`): 1. Make `prevTime` in `ParticleSystem` public. 2. `ps.pervTime = Timer.stamp() - desired_time_to_pass`.
@Dimensionscape you can try to jump in time by some step (say, 1 second) in a loop. This will be inefficient, especially when desired time to pass is much larger...
@Dimensionscape I think it is the optimal for your case, because it will prevent visual lags, and at the same time it is super fast solution (comparing to "fair" solution...
This is for Haxe 4.0.0-preview.5 and Safety from master.
I think problem is in Std.instance signature, which is ```haxe public static function instance( value : T, c : Class ) : S; ``` However, documentation says: > This method...
Hi. Currently there is no such possibility. PRs are welcome 😄
Can you tell me which version of OpenFL you use?
Sorry for the so loooong response. I kept thinking I could find the time to fix the bug, but now it's finally clear that I won't be able to do...
This is for Haxe 4.0.0-preview.5 and Safety from master.
This is for Haxe 4.0.0-preview.5 and Safety from master.