repi
repi
So users don't have to depend on them as a git dependency. We can still publish quite frequently and do breaking changes as it is pre 1.0 semver
We should look into improve our clean build times of when building `spriv-builder` & `rustc_codegen_spirv` as that is the main scenario in CI and also useful for users if our...
Part of #858
A high-level goal for this project is to also design a GPU rendering/compute graph to tie it all together and enable users to to develop small reusable graph components inside...
@bjorn3 mentioned in https://github.com/EmbarkStudios/rust-gpu/issues/134#issuecomment-716101846 that [Mesa's LLVMpipe](https://docs.mesa3d.org/drivers/llvmpipe.html) can be a possibility for headlessCI testing. Did some quick investigation and LLVMpipe has traditionally supported OpenGL but has recently merged in early...
This is a design issue to research and figure out how to the bindings between shaders and our Rust CPU code (native or WASM) should look like. How should resources...
Rust's libstd is also licensed under `MIT OR Apache-2.0` and includes transitive dependencies that we need to scan and process the licenses for all of them to include in the...
This is a base58-encoded string from our codebase, is there some heuristic for the typo checker to not consider such a long "random" string to not be a word and...
Not sure when Nightly introduced a change that broke the compilation of `cap-primtives` here, I'm on latest from today `cargo 1.64.0-nightly (85b500cca 2022-07-24)`. latest stable (1.62) and beta (1.63.0-beta.7) works...