repi

Results 74 issues of repi

So users don't have to depend on them as a git dependency. We can still publish quite frequently and do breaking changes as it is pre 1.0 semver

We should look into improve our clean build times of when building `spriv-builder` & `rustc_codegen_spirv` as that is the main scenario in CI and also useful for users if our...

A high-level goal for this project is to also design a GPU rendering/compute graph to tie it all together and enable users to to develop small reusable graph components inside...

t: design

@bjorn3 mentioned in https://github.com/EmbarkStudios/rust-gpu/issues/134#issuecomment-716101846 that [Mesa's LLVMpipe](https://docs.mesa3d.org/drivers/llvmpipe.html) can be a possibility for headlessCI testing. Did some quick investigation and LLVMpipe has traditionally supported OpenGL but has recently merged in early...

t: help wanted
a: test

This is a design issue to research and figure out how to the bindings between shaders and our Rust CPU code (native or WASM) should look like. How should resources...

t: design

Rust's libstd is also licensed under `MIT OR Apache-2.0` and includes transitive dependencies that we need to scan and process the licenses for all of them to include in the...

help wanted

This is a base58-encoded string from our codebase, is there some heuristic for the typo checker to not consider such a long "random" string to not be a word and...

bug

Not sure when Nightly introduced a change that broke the compilation of `cap-primtives` here, I'm on latest from today `cargo 1.64.0-nightly (85b500cca 2022-07-24)`. latest stable (1.62) and beta (1.63.0-beta.7) works...