repi

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Ran into exactly this as well today in our app, happened on our main thread and don't think there was any other threads that was being destroyed. @MarijnS95 did y'all...

> 11. Support 64-bit offsets from the start. They would be optional for vectors and certain other things, allowing buffers >2GB. See https://github.com/google/flatbuffers/projects/10#card-14545298 Yes that would be great! We are...

Cool will try it out

Oh on Windows getting a bunch of linking errors with shaderc from spirv-cross, dll vs static linking issue: ```sh = note: libspirv_cross-0fc766aebb3b8d0a.rlib(wrapper.o) : error LNK2038: mismatch detected for 'RuntimeLibrary': value...

Same problem here, on both Mac and Windows with my [repo](https://github.com/repi/shadertoy-browser). `cargo count -a --exclude=$(cat .gitignore)` worked around it

Can confirm that installing the latest git version solved the issue I was running into

> I would be interested to hear what other users think. I seem to recall @repi liking not having separate point and vector types, but maybe I'm mis-remembering. > >...

Would be great if this could be merged in

Yes please, ran into this as well as an dependency and the only one that brings in the old pre-1.0 syn

@seanmonstar this issue https://github.com/hyperium/h2/issues/471?