Tom Rothamel

Results 576 comments of Tom Rothamel

Having tried it, using dub/ldc2 to cross compile seems to be easy enough - so I'd be fine hosting that on Ren'Py's build infrastructure. I did run into a problem...

I'd say if the signing is done in an environment vulnerable to timing attacks, the game is pretty much lost. That being said, Ren'Py has access to better cryptographic primitives...

Sure, if we can keep things the same, than I think it makes sense to go with cryptography - assuming it's not going to be too heavy a lift at...

Accessing the functions through OpenSSL seems like it could be the way to go.

Sorry, could you explain a bit better what the problem is?

Does it work on the mac when unpacked?

I set up this on my mac, and it's working for me - same as the PC field. I'm using: ```renpy scene bg whitehouse: blur 7 ``` And it works...

It's to run mac games that target powerpc or intel on computers without rosetta. (The subproject thing is a problem.)

@the66F95 Subproject folders are working for me. If you mover a project into the root, does it start working?