Tom Rothamel
Tom Rothamel
Does it have the problem running on macOS? I'm trying to figure out if this is a Ren'Py problem or an issue with the windows drivers for mac.
No way we'll go back to changing the desktop resolution. That was a mess back when we tried it. It would tend to change around the user's icons and cause...
I suspect the right approach here would be to let the user limit the amount of oversampling allowed in Ren'Py, which would reduce the size of the internal textures used...
> some text being part of images means it mis-matches in-engine text. For the past decade or so, including text in images has been a mistake.
@qinlili23333 I don't think Copy with GDI is as big an issue as it seems, though it probably does introduced a little latency. On my computer, with Ren'Py in performance...
You can use the _ and __ functions for this. See: https://github.com/renpy/renpy/blob/master/launcher/game/androidstrings.rpy#L7 for an example of this.
So something like: ``` init python: that = "that" renpy.add_string(that, "filename.rpy", 1234) ``` ?
So, I'm thinking of a callback that can generate the strings. I don't think the goal of this is to save data, but to allow portions of the game to...
Statement or ATL property to jump an ongoing transform to it's conclusion before starting a new one.
It's a good idea, but won't be possible until some future ATL rewrite. (And won't be possible for non-ATL transforms, though those are getting rarer.)
This isn't normal. Where is Ren'Py located relative to your game?