Tom Rothamel

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Does it have the problem running on macOS? I'm trying to figure out if this is a Ren'Py problem or an issue with the windows drivers for mac.

No way we'll go back to changing the desktop resolution. That was a mess back when we tried it. It would tend to change around the user's icons and cause...

I suspect the right approach here would be to let the user limit the amount of oversampling allowed in Ren'Py, which would reduce the size of the internal textures used...

> some text being part of images means it mis-matches in-engine text. For the past decade or so, including text in images has been a mistake.

@qinlili23333 I don't think Copy with GDI is as big an issue as it seems, though it probably does introduced a little latency. On my computer, with Ren'Py in performance...

You can use the _ and __ functions for this. See: https://github.com/renpy/renpy/blob/master/launcher/game/androidstrings.rpy#L7 for an example of this.

So something like: ``` init python: that = "that" renpy.add_string(that, "filename.rpy", 1234) ``` ?

So, I'm thinking of a callback that can generate the strings. I don't think the goal of this is to save data, but to allow portions of the game to...

It's a good idea, but won't be possible until some future ATL rewrite. (And won't be possible for non-ATL transforms, though those are getting rarer.)

This isn't normal. Where is Ren'Py located relative to your game?