Renan

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Updates on this: Added a design doc [here](https://verygoodventures.notion.site/New-Command-8429d16e17b74881880dfb1482ae3eca) as well as a POC [here](https://github.com/VeryGoodOpenSource/dart_frog/pull/613).

I couldnt see this happening for a long time now, we should track to close.

Hey @ praveengitsit, it has been some time, did the above explanation help your use case?

For cleanliness of issues, I am closing this one for now. If we can be of any further assistance, please fell free to open another issue.

I implemented this on [Turi](https://github.com/renancaraujo/turi) by having an invisible [position component](https://github.com/renancaraujo/turi/blob/105130def30538860569e19a34a88cea9da5a910/lib/game/components/camera_target.dart) as constant [camera target](https://github.com/renancaraujo/turi/blob/105130def30538860569e19a34a88cea9da5a910/lib/game/crystal_ball_game.dart#L65). Then, by apllying [Effects](https://docs.flame-engine.org/latest/flame/effects.html) to this component's position ([with curves](https://github.com/renancaraujo/turi/blob/105130def30538860569e19a34a88cea9da5a910/lib/game/components/camera_target.dart#L33)), one can have such effect....

Pub updater version 0.3.1 fixes this

Opened a POC for this on https://github.com/felangel/mason/pull/1076