Remo E
Remo E
Thanks for the info. I've pushed a WIP - integration of Vulkan in MacOSX: https://github.com/GameFoundry/bsf/pull/213 It compiles and links with MacOSX environment and with activated VulkanAPI.
Yes, I can confirm this, because I use this on another platform: ```c++ extern "C" { __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; } ``` Here is...
GLEW is found in CONFIG mode: https://github.com/Kitware/CMake/blob/master/Modules/FindGLEW.cmake#L67 Then, CMake has no "GLEW_INCLUDE_DIRS" and "GLEW_LIBRARIES" defined.
vcpkg do a lot of patches for such issues: https://github.com/microsoft/vcpkg/blob/master/ports/osgearth/fix-dependencies.patch
This is not solved in 3.1. One need to build OSG in release as well. `-- Configuring done CMake Error: The following variables are used in this project, but they...
Using "Scene Graph Inspector": Hope someone has an idea how to solve this.
When I set this to false: https://github.com/gwaldron/osgearth/blob/3c3660ffbf94bfb0f262f1a523102a5fa1b0c412/src/osgEarthDrivers/engine_rex/GeometryPool.cpp#L702 and set the environment variable OSGEARTH_REX_NO_POOL=1 And use EBO's then it render: Does this help?
Can't reproduce this issue after this commit: https://github.com/gwaldron/osgearth/commit/c97649fb8ecdf0ae9a64fcd40df7348224b4e5dd 🎉 ⚡ Need more testing before I close this.
Currently I don't have a simple sample. I can do when you need it. It is for example when an ```osg::Operation``` is released which has a camera reference in it:...
No, it's not resolved. I haven't looked into it.