reldred

Results 15 comments of reldred

You've set the crop rate right? The fact your dips are every 2.4mhz is about where the falloff is for an RTL, I'm not familiar with the Airspy personally. You...

Hi @J0anJosep, immediate crash in main menu clicking the settings menu in https://preview.openttd.org/pr8480/ or in-game. Edit: Nevermind, I've been informed this was an upstream bug. Good luck with the PR...

Nice. Working pretty good now. About the only thing I've noticed is that if you try and launch trains from two platforms in a depot simultaneously (depot start all command)...

I played about an hour of this tonight (Finally got that compile environment going and immediately got distracted making patches for JGRPP ;-) ), so-far this is running really smoothly....

Hi @J0anJosep, getting a compile error at the moment on this one: Severity Code Description Project File Line Suppression State Error C2065 'src_end': undeclared identifier C:\Users\aegis\source\repos\J0anJosep\OpenTTD\out\build\x64-Release\OpenTTD C:\Users\aegis\source\repos\J0anJosep\OpenTTD\src\spritecache.cpp 238 Not sure...

Tried a quick build today, got a crash on selecting the road tool. Let me know if you need me to dig any deeper, get a crash log, do a...

I did some more testing with this last night, I really can't fault it from a players perspective. Everything just seemed to work. Admittedly though my testing was limited to...

I've not run into many issues with this just as an FYI; I routinely build my drive through depots four to seven tiles long. What I normally do is align...

This pleases me greatly. With this and Node RED I think I could create some really interesting/unique setups.

It appears as though the disconnecting vehicle crash only happens during overtaking with articulated vehicles and diagonals, which explains why it didn't affect trams. Edit: Confirmed, disabling overtaking for articulated...