ThomasAngel
ThomasAngel
~~Another issue, though with the exact same routine so I'll just comment here instead of opening a new issue:~~ ~~In the ``fnc_tacticsHide`` anti-armour routine, the unit is never told to...
> the aiAmmoUsageFlags and caching are from my pov here the biggest issue we should reuse the system that I implemented in #365. i also expect that that is the...
> This is not a topic of Performance but one of working correctly where we need always first to make sure that it does work correctly. and because aiAmmoUsageFlags is...
> Good catch #382 should fix that. but the reason why you don't have the function in this PR is because you need to merge master 😄 I'll test that...
``lambs_main_fnc_checkMagazineAiUsageFlags`` is now implemented, couldn't use it for the submunitions though. That would probably need yet another change to ``lambs_main_fnc_checkMagazineAiUsageFlags`` to make submunition checking possible through it, and I don't...
Happened a second time. This time right after I had booted up my computer and tried to use PowerToys Run, no results would show up and now my RAM is...
Would this even do anything? As far as I can tell, all of LAMBS is already in unscheduled space. The wiki doesn't explicitly say that code called from an FSM...
> Hmm. Testing indicated that units on headless clients may have problems. HC reports different value for getLighting. > > It is possible to use _getLightingAt_, but that is actually...
Feedback tracker ticket: https://feedback.bistudio.com/T178396
In other functions, instead of 'fixing' the height to 0.5, they just exit. Would that be a smarter thing to do here too? If a target is over 6 meters...