Reid McIlroy-Young
Reid McIlroy-Young
Python-chess uses UCI so to use the python chess UCI interface follow the ["How to Run"](https://github.com/CSSLab/maia-chess#how-to-run-maia) instructions. Just make sure to set the node count to 1. Also, giving move...
You should be able to load our models with the standard Pytorch load function. They don't use or predict the next move though, just the board (and metadata for some...
I don't have an easy way to run the models. This project is in an archive and the machine we used has been reallocated. So I can't check that. You're...
Making higher rating Maia models is somewhat challenging as there are not enough games for us to use the same sampling methods we used for the published models. We have...
We need about 12 million games, with good endgames so not fast time controls. Mixed player ratings was one of the first things we tried after the first paper, it...
Figure 5 of the paper shows 10 rollouts, but we did others too with similar results
I did some experimenting with lowering the quality standards and didn't get good results. Using games from outside Lichess is tricky as most other servers don't have free archives available....
The Chess.com per player downloads is what I was alluding to with the scraping comment
We've implement something like that, currently it looks at the time remaining, number of legal moves and move number to try and predict how long a human would take on...
@CallOn84 The API does not have that. The official bot client has an option to add a delay using a simple linear model. We have a different linear model, at...