refractionpcsx2

Results 913 comments of refractionpcsx2

sure Here's master: ![image](https://user-images.githubusercontent.com/6278726/183529374-7d0dc4be-47a7-4f9b-b357-ddc37fda31cc.png) and the PR: ![image](https://user-images.githubusercontent.com/6278726/183529408-5bfb1d04-2ca5-4098-89ef-965cd9b156a2.png) Here's my settings, if it matters ![image](https://user-images.githubusercontent.com/6278726/183529444-e9ce795e-bcce-4c38-85db-8ea58696d5dd.png)

I always extract PR's in to entirely new folders, the only thing I use from a backup in the WX builds is ini files for folders and default graphics settings,...

Sure, as soon as it's built, I'll give her a spin, I'll do exactly what I do for setting up any new test PR

okay, extracted and copied inis *exactly* the same way as the first revision of the PR, aaaaaaaand ![image](https://user-images.githubusercontent.com/6278726/183535670-e4404e3c-384b-4066-96ea-286e3ec457f6.png) Edit: as a side note, I really need to let it update...

1.6 didn't have BLEND_MIX, that's why, it forced software (or hardware) blend.

Out of curiosity, I ran Shadowman 2 on my 2080ti to see the performance impact. Maximum blend = 105fps Basic = 535fps So yeah, it's pretty chonky to do that...

Dude, what do you expect us to do? Nvidia is fucking us, if you don't like it use minimum blending and it'll act like 1.6 in these games. Or use...

Look, I know you're frustrated because it doesn't do what you want it to do, but honestly this isn't an issue we can resolve. Blend mix was introduced because hardware...

minimum will be as accurate as 1.6 was on those games. the choice you have is use pure hardware (1.6/minimum) or pure software (maximum), there's no real inbetween.

PCSX2 only needs to see the main BIN/ROM0 file, the others are generally unimportant unless you're in China, but yeah it should be detecting them.